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Video games could improve kids’ brains: study

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Children play a video game called League of Legends in Rio de Janeiro, Brazil; a large new US study published in JAMA Network Open indicates there may be cognitive benefits associated with video gaming
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Parents often worry about the harmful impacts of video games on their children, from mental health and social problems to missing out on exercise. 

But a large new US study published in JAMA Network Open on Monday indicates there may also be cognitive benefits associated with the popular pastime.

Lead author Bader Chaarani, an assistant professor of psychiatry at the University of Vermont, told AFP he was naturally drawn to the topic as a keen gamer himself with expertise in neuroimagery.

Prior research had focused on detrimental effects, linking gaming with depression and increased aggression.  

These studies were however limited by their relatively small number of participants, particularly those involving brain imaging, said Charaani.

For the new research, Chaarani and colleagues analyzed data from the large and ongoing Adolescent Brain Cognitive Development (ABCD) Study, which is funded by the National Institutes of Health.

They looked at survey answers, cognitive test results, and brain images from around 2,000 nine- and ten-year-olds, who were separated into two groups: those who never played games, and those who played for three hours or more a day.

This threshold was chosen as it exceeds the American Academy of Pediatrics screen time guidelines of one or two hours of video games for older children.

– Impulses and memory –

Each group was assessed in two tasks.

The first involved seeing arrows pointing left or right, with the children asked to press left or right as fast as they could. 

They were also told to not press anything if they saw a “stop” signal, to measure how well they could control their impulses. 

In the second task, they were shown people’s faces, and then asked if a subsequent picture shown later on matched or not, in a test of their working memory.

After using statistical methods to control for variables that could skew results, such as parental income, IQ, and mental health symptoms, the team found the video gamers performed consistently better on both tasks.

As they performed the tasks, the children’s brains were scanned using functional magnetic resonance imaging (fMRI). Video gamers’ brains showed more activity in regions associated with attention and memory.

“The results raise the intriguing possibility that video gaming may provide a cognitive training experience with measurable neurocognitive effects,” the authors concluded in their paper. 

Right now it’s not possible to know whether better cognitive performance drives more gaming, or is its result, said Chaarani.

The team hope to get a more clear answer as the study continues and they look again at the same children at older ages.

This will also help exclude other potential factors at play such as the children’s home environment, exercise and sleep quality.

Future studies could also benefit from knowing what genres of games the children were playing — though at age 10 children tend to favor action games like Fortnite or Assassin’s Creed.

“Of course, excessive use of screen time is bad for overall mental health and physical activity,” said Chaarani. 

But he said the results showed video games might be a better use of screen time than watching videos on YouTube, which has no discernible cognitive effects.

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EU says Apple iPad operating system to face stricter rules

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Apple has six months to prepare to comply with the EU's Digital Markets Act
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The EU on Monday said Apple’s operating system for iPads must comply with tougher new rules that Brussels is imposing to rein in the world’s biggest digital companies.

The European Commission designated Apple’s iPadOS system as a “core” service under the landmark Digital Markets Act (DMA), which forces companies to modify their business ways to encourage competition between online platforms.

It joins other Apple products that were already in the DMA net since September: iOS for iPhones, the App Store, and the Safari browser.

Under the DMA, digital firms designated as “gatekeepers” have to abide by a list of rules including allowing interoperability with rivals’ communication services and limiting how data is shared between products put out by the same parent company.

Apple is on the gatekeepers list, alongside the likes of Google parent Alphabet, Amazon, TikTok owner ByteDance, Meta and Microsoft. 

– EU-Apple tussle –

The inclusion of iPadOS as a core service adds to a long tussle between the European Union and Apple over the bloc’s new digital laws.

Apple has been one of the DMA’s most vocal public critics. It claims the law ushers in privacy and security threats for users.

The commission, the EU’s powerful competition regulator, said it named the iPadOS system because it locked users into the iPad operating system.

“Apple leverages its large ecosystem to disincentivise end users from switching to other operating systems for tablets,” it said.

The operating system also “locked-in” Apple’s business users, it said, “because of its large and commercially attractive user base, and its importance for certain use cases, such as gaming apps”.

Apple has six months to comply with the DMA gatekeeper rules, the commission said in a statement.

“Today’s decision will ensure that fairness and contestability are preserved also on this platform, in addition to the 22 other services we designated last September,” the EU’s competition commissioner, Margrethe Vestager, said.

Apple said in a statement after the announcement that it would “continue to constructively engage with the European Commission to comply with the DMA, across all designated services”.

It added: “Our focus will remain on delivering the very best products and services to our European customers, while mitigating the new privacy and data security risks the DMA poses for our users.”

Apple already faces a commission investigation under the DMA.

In March, Brussels said it would probe whether Apple’s App Store allows developers to present users with offers outside of its app marketplace, free of charge.

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TikTok creators fear economic blow of US ban

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The appetite for short-form video online is expected to remain strong even if TikTok is banned in the United States, boding well for rival platforms
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Ayman Chaudhary turned her love for reading into a living on TikTok, posting video snippets about books like those banned in schools in ultra-conservative parts of the United States.

Now the online platform she relies on to support her family is poised to be banned in what entrepreneurs using TikTok condemn as an attack on their livelihoods.

“It’s so essential to small businesses and creators; it’s my full-time job,” the 23-year-old Chicago resident told AFP.

“It makes me really worried that I live in a country that would pass bans like these instead of focusing on what’s actually important, like gun control and healthcare and education.”

A new US law put TikTok’s parent, Chinese tech giant ByteDance, on a nine-month deadline to divest the hugely popular video platform or have it banned in the United States.

US lawmakers argued that TikTok can be used by the Chinese government for espionage and propaganda as long as it is owned by ByteDance.

“Everybody who’s involved in deciding whether or not this platform is going to get banned is turning a blind eye to how it’s going to affect all of the small businesses,” said Bilal Rehman of Texas. 

His @bilalrehmanstudio TikTok account, which playfully promotes his company’s interior design projects, has some 500,000 followers.

“They don’t really understand social media and how it works,” the 24-year-old added.

TikTok has gone from a novelty to a necessity for many US small businesses, according to an Oxford Economics study backed by the platform.

TikTok fuels growth for more than seven million businesses in the United States, helping generate billions of dollars and supporting more than 224,000 jobs, the study determined.

“It’s become such a huge part of our economy that taking that away is going to be devastating to millions of people,” Rehman said of TikTok.

Chaudhary took to TikTok to share her passion for reading in early 2020 while enduring Covid-19 lockdowns.

“I made a handful of videos and, long story short, one went viral,” Chaudhary said.

Opportunities to make money from sponsors or advertising came as her audience grew, and posting on her @aymansbooks TikTok account became a job.

She saw books she extolled snapped up by readers, as she shined attention on titles banned from schools or libraries in parts of the country.

– Unique vibe –

A TikTok ban would be a particularly hard blow to businesses just starting out, according to eMarketer analyst Jasmine Enberg.

“Social media has democratized the commerce landscape, and TikTok really supercharged that,” Enberg told AFP.

“It’s become a crucial platform for many small businesses, especially those that are in niche industries or sell quirky products.”

One factor setting TikTok apart from rival platforms is the potential for videos to be spread quickly by a highly engaged audience, according to Enberg.

“The potential to be discovered on TikTok is really unparalleled, and that’s largely thanks to its algorithm as well as the entertaining kind of content that it hosts,” she said.

A young generation is using TikTok as a search engine of sorts, making queries as they might on Google and seeing what the algorithm serves up, said SOCi director of market insights Damian Rollison.

“It feels like it has been created by your peers, so they’re telling you the real deal about whatever the topic might be,” Rollison said of the trend.

TikTok lovers say it has a unique style that will be missed in the case of a ban.

“There is definitely a different vibe on TikTok versus YouTube or Instagram,” said Chaudhary.

“TikTok has a lot more humor in it and a lot more creativity than I see happening on Instagram.”

“My favorite part about TikTok is, it feels almost like you’re on a FaceTime call with your friend,” Rehman said.

“It feels really raw and authentic.”

Rollison advised businesses relying on TikTok to make contingency plans in event of a ban, sticking with short-form video, given the appetite for such content.

“The demand signals are so powerful amongst younger users that I believe the usage patterns are going to survive any of the outcomes,” Rollison said.

“Learning that ecosystem is not only a useful but even critical strategy.”

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Cybersecurity firm Darktrace accepts $5 bn takeover

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Darktrace chief executive Poppy Gustafsson (L) said the group's 'technology has never been more relevant in a world increasingly threatened by AI-powered cyberattacks'
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Cybersecurity firm Darktrace said Friday it had accepted a $5.3-billion takeover bid from US private equity firm Thoma Bravo, which highlighted the British group’s “capability in artificial intelligence”.

The cash bid comes after Thoma Bravo expressed takeover interest two years ago.

“Darktrace is at the very cutting edge of cybersecurity technology, and we have long been admirers of its platform and capability in artificial intelligence,” Thoma Bravo partner Andrew Almeida said in a statement.

“The pace of innovation in cybersecurity is accelerating in response to cyber threats that are simultaneously complex, global and sophisticated.”

Darktrace chief executive Poppy Gustafsson said the group’s “technology has never been more relevant in a world increasingly threatened by AI-powered cyberattacks”.

Darktrace, headquartered in the university city of Cambridge close to London, floated on the London stock market in 2021.

The cash deal announced Friday is worth $7.75 dollars per Darktrace share — a 44 percent premium on the group’s average share price in the last three months, according to Thoma Bravo.

Following the announcement, the share price surged 18 percent to 612 pence ($7.7).

Created in 2013, Darktrace employs more than 2,300 people around the world.

“The proposed acquisition will provide Darktrace access to a strong financial partner in Thoma Bravo, with deep software sector expertise, who can enhance the company’s position as a best-in-class cyber AI business headquartered in the UK,” Darktrace chair Gordon Hurst said in the statement.

The pair hope to complete the deal in the second half of the year thanks to shareholder and regulatory approval.

Almeida noted that Thoma Bravo has invested “exclusively in software for over twenty years” which would allow it to bring “operational expertise and deep experience of cybersecurity in supporting Darktrace’s growth”.

Prior to Friday’s announcement, shares in Darktrace has bounced back strongly after the company was cleared by independent auditors EY of having irregularities in its accounts.

Explaining its decision to go private, Darktrace said its “operating and financial achievements have not been reflected commensurately in its valuation with shares trading at a significant discount to its global peer group”.

– Takeover boom – 

The bid comes at the end of a week in which the London stock market has been gripped by takeover activity, helping the top-tier FTSE 100 index to record highs.

British mining giant Anglo American on Friday rejected a blockbuster $38.8-billion takeover bid from Australian rival BHP, slamming it as “highly unattractive” and “opportunistic”.

A battle to buy UK music rights owner Hipgnosis Songs Fund meanwhile took a fresh twist after US rival Concord increased its takeover offer, slightly beating a bid by Blackstone. 

Concord on Wednesday offered $1.5 billion for Hipgnosis, whose catalogue includes Justin Bieber, Shakira and Neil Young.

This is more than its original $1.4 billion offer that preceded a higher bid from US asset manager Blackstone.

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